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Narkster Programmer Public Relations


Joined: 30 Jul 2004 COR Team Member Location: Phoenix, AZ
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Posted: Mon Nov 14, 2005 2:01 pm Post subject: Final Update? |
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I have received emails and there have been numerous posts in the forums inquiring about the current status of COR.
This is way past due, but then again, we didn’t really want to do this. Please keep in mind that all of us here on the COR Team would love to continue development and even continue on a commercial scale, but life rears its head and we can’t ignore that.
So officially, development has stopped on the previous magnitude that it was operating in the past. What does this mean for COR? Well, we all love the gaming community, because without it, we wouldn’t have had this great experience. To address the question directly, COR will sit, waiting for larger resources to be spent on it, whether that be fostered as the reincarnation of the COR Team in UE3 (me sharing a dream here), or a small upcoming MOD team that wants to scoop up the preverbal “dented” ball (that is *not* an open offer, but if they show promise…).
Where the hell did everyone go? I just wanted to answer this question to brag about our team and where they ended up after this whirlwind experience, and to explain a bit of why COR is waiting for something bigger and better.
Chris Pope – Redstorm Entertainment
Matthew Tonks – Electronic Arts – LA
Nate LaMartina – Mythic Entertainment
Nick Herring – Atlantis Cyberspace
Alex Utting – Mythic Entertainment
Holly Meyer – Rainbow? (Do it)
Jay Elwanger – Atlantis Cyberspace
Cliff Lasana – Seven Studios? (Cross your fingers)
Jason Reiss – Gearbox Software
So now the reason that COR is dormant is a bit self evident in the fact that most of our leads and managers were hired and are now scattered across the states.
COR to us has been a great experience with the team, the industry, and the great community that you people have created. If you ask anyone on the team, I am not the person to articulate sentimental statements voluntarily…
This was a life changing experience for me and I want to personally thank the team (I don’t want to hear a word about this), the community (=ST=, BU, MODDB), the industry (X-Fire, Discreet, Redstorm, PC Gamer, Epic), our QA team that endured my "personality", and a select few at our University (You know who you are because I yell at you all the time).
Whew, what a ride. _________________ Nicholas Herring
nick@corproject.com
Programmer, PR, QA Manager
COR Project
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Ali-San Website Administrator


Joined: 06 Jun 2005 COR Team Member Location: Tempe, AZ
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Posted: Mon Nov 14, 2005 4:57 pm Post subject: |
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You all suck for leaving me here by myself. I just had to say that.  |
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Narkster Programmer Public Relations


Joined: 30 Jul 2004 COR Team Member Location: Phoenix, AZ
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Posted: Mon Nov 14, 2005 4:58 pm Post subject: |
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We'll come back. When we have investors...  _________________ Nicholas Herring
nick@corproject.com
Programmer, PR, QA Manager
COR Project
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CommandoPoop

Joined: 24 Jun 2005 Posts: 15
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Posted: Mon Nov 14, 2005 5:06 pm Post subject: |
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| This sucks I was really hoping for more releases. This mod rocked unbelieveably. I hope you guys do eventually come back to it. |
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L3TUC3 COR Play Tester

Joined: 30 Mar 2005 Posts: 126 Location: In a dessert errr... desert
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Ali-San Website Administrator


Joined: 06 Jun 2005 COR Team Member Location: Tempe, AZ
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Posted: Mon Nov 14, 2005 11:19 pm Post subject: |
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| No, I'm still angry. I'm like WTF are my friends!? And poof. Gone. I'll be angry about this for a long time until everyone comes back for my graduation. |
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TheJay Level Designer


Joined: 31 Jul 2004 COR Team Member Location: Right behind you.
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Posted: Tue Nov 15, 2005 2:59 am Post subject: |
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At least you see me every Mon and Wed. At least when you decide to come to class.  _________________
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lexybot

Joined: 31 May 2005 Posts: 295 Location: London UK
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Posted: Tue Nov 15, 2005 10:46 am Post subject: doh! |
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Well glad to hear that your career's are going well.
And I think that you guys should try and contact major game labels in your spare time, including epic, atari e.t.c. and find out if anyone would consider marketing COR as a commercial game. I could picture it being played on x-box 360's, pc's, ps3's e.t.c. .
Never give up on your dreams and congratulations on your succesful entry into the game industry.
:0) _________________
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haTts Level Designer


Joined: 31 Jul 2004 COR Team Member Location: PLANO TEXAS
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Posted: Tue Nov 15, 2005 12:48 pm Post subject: |
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thanks lexy, thanks for being a super cool supporter and hanging with us through all this. _________________ Jason Reiss
www.digitalhaTts.com
jason@corproject.com
Level Design
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=ST=Superjudge COR Play Tester

Joined: 02 Feb 2005 Posts: 107 Location: Stealing your flag.... AGAIN!!
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Posted: Tue Nov 15, 2005 1:08 pm Post subject: |
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It was a wild ride indeed (however long I was able to hang on). I'm proud of the team for landing positions in the gaming industry. Your handling of this "experiment" had proved your readiness and ablilty to create the games that we all love to play. I expect to see your names in the credits of some major games in the near future. Congratulations to you all!! _________________
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TheJay Level Designer


Joined: 31 Jul 2004 COR Team Member Location: Right behind you.
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Posted: Tue Nov 15, 2005 5:29 pm Post subject: |
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You already can. You can find Jason Reiss (hatts) in the credits for Brothers in Arms: Earned in Blood. He did some of the skirmish maps. _________________
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Invalid

Joined: 25 Jun 2005 Posts: 154 Location: FL
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Posted: Wed Nov 16, 2005 7:32 pm Post subject: |
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Sad day...I come back to this. :/
Well, it was fun while it lasted I suppose. Atleast as a bang, try to get a few more people to play online. I can't find anyone to play with. >.<
Good luck with your careers, made one hell of a mod. _________________ Cappin' Fool!
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Draxon Project Lead Lead Programmer


Joined: 28 Jul 2004 COR Team Member Location: Los Angeles, CA
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Posted: Sat Nov 19, 2005 10:18 pm Post subject: Never say never... |
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I just wanted to extend my gratitude for everyone's support these past few months. The community response was really awesome and I'm glad I could be a part of this team and this experience.
I miss hanging out with the team terribly. The time we spent working on COR I think will go down in my memory as the best time of my life. Not just COR itself but the friendship we shared and the good times we had together will stand out for some time to come.
Anyhow, I also want to add that I don't think you've seen the last of COR. I can't say when or how seeing as how the amount of spare time I have seems to evaporate faster than I can blink, (and I'm sure it's the same for most of the team who's since moved on to full time jobs). Anyhow, there's always comp time, vacations, and new companies so keep your eyes peeled. _________________ Matt Tonks
matt@corproject.com
Lead Programmer and Smarty Man
Project COR |
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tsarbomba Modeler


Joined: 06 Aug 2004 COR Team Member Location: orenoheya
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Posted: Mon Dec 05, 2005 4:43 pm Post subject: Ahem |
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Gah- congrats to all who have gone on to greener pastures. I am pleased to see such a lenghty list of successes. Just don't forget us who are not making games, but still in 3D, you brat.
www.embiviz.com
under construction, but wait and see. _________________ Make sense, not noise. |
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Narkster Programmer Public Relations


Joined: 30 Jul 2004 COR Team Member Location: Phoenix, AZ
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Posted: Tue Dec 06, 2005 6:31 pm Post subject: |
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Hook me up with the company name. _________________ Nicholas Herring
nick@corproject.com
Programmer, PR, QA Manager
COR Project
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